There’s a whole bunch of free applications available on the web for the up-and-coming digital artist.  This is great, in some ways.  Some of my favorites are as follows:

 

Google Sketchup—My favorite 3D program

http://sketchup.google.com/index.html

 

MakeHuman—Much like Poser, but in development

http://www.makehuman.org/blog/index.php

 

DAZ Studio—Versatile, Poser-like program

http://www.daz3d.com/i/software/studio?_m=d

 

Inkscape—Shares some functionality with Illustrator and Freehand

http://www.inkscape.org/

 

GIMP—Much like Photoshop

http://www.gimp.org/

 

Blender—Excellent 3D design application

http://www.blender.org/

 

Really, this is the just beginning of all the free 3D content and applications available on the web.  There are so many free props and characters and programs available that you could probably build a comic or 3D animated movie and never have to model it yourself or spend any money.

 

For me, this is all pretty exciting stuff.  I see it as a way to augment my hand-drawn art, speeding up composition, working out tough poses, designing sets, etc.  My fear, however, is that the siren call of free technology will cause many young people to skip learning how to draw and jump right to 3D. 

 

Is that really a problem?  Yes and no.  When you build your images in 3D, you still have to make use of composition, dynamics, and a host of other factors that figure into every image.  So, a good artist is a good artist, whether he works in traditional 2D or modern 3D.  3D applications are tools, just as are brushes and pencils.

 

The problem, as I see it, is that every experienced 2D artist learns to build a 3D model of the world in his mind.  He can take his subject, and mentally look at it from different angles, frame his shots, modify it, try different lighting, all in real time.  3D artists, on the other hand, might not develop this invaluable skill, because all these parameters are already there, externally shown on the monitor. 

 

My advice: Use 3D technology to augment your art, but don’t neglect the good old analog world of drawing, sketching, and painting.

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