Hi, Folks:
Recently, a friend and I were talking about the different types of superheroes operating in Spire City, and I realized that there is a pretty wide spectrum. As a group, we call them meta-humans, but this isn’t all inclusive. I imagine I’ll return to this subject and flesh it out many time in the future. Here is the short list:
- Android: A robot that appears sufficiently human to easily pass for a human. Tara 5.0 is a prime example of an android.
- Cyborg: A human surgically augmented with scientific implants. Many of Dr. Wissenschaft’s mercenary soldiers are cyborgs.
- Gadgeteer: A human who invents or adopts gadgets of some sort to work as a vigilante. Tilt counts as a gadgeteer, as does Staff of Life, Captain Barometer, and Hyperspace.
- Mad Scientist: While technically norms, superhuman brilliance is arguably the most potent meta power. Combine this with mental illness (Dr. Synn) or amorality (Dr. Wissenschaft), and you have a foe not to be taken lightly.
- Mecha: A robot with an onboard human driver or pilot. The difference between a mechanaut and a mecha is often one of size; if the driver can wear it, he’s a mechanaut; if the device is large enough to be a vehicle, it is a mecha.
- Exonaut: These are normal humans who wear powered exoskeletons, wearable robots, or other similar costumes that scientifically augment their wearer. Examples would be Tactical and Deco. Mechanauts are sometimes also called human tanks and power armors. Non-powered armor, such as a bullet-proof vest, does not make someone a exonaut.
- Meta-human: Any person who is “more than human,” whatever the source of that power. Most of the superheroes and super villains in Spire City fall into this category. There are subgroups of meta-humans, such as Speedsters (Hotfoot, Celerity), Brutes (Alaric, Skorn), and Winged Wonders (Peregrine, Free Ranger).
- Mystery Man: Non-powered, themed vigilantes more common in the 1930’s through the 1950’s. Johnny Saturn I would be a good example of a classic mystery man.
- Norms: Within the meta community, standard humans are usually called Norms. Martial artists are still usually norms; if they adopt a theme and become vigilantes, they graduate to mystery men.
- Paranormal: This covers all humans (and other creatures/entities) that are magically based. A standard human adept in magic would be a paranormal, as would angels and demons and elementals. Examples include Persephone Synn Underhall, Norgiel the demon, and Turiel the angel. Many characters who are living avatars/embodiments of certain principles belong to this group, as do mythological humans (such as the late Musclebound, son of Hercules).
- Robot: Artificial scientific constructs. These often have humanoid shape, but they cannot pass for humans as can androids. A robot with a human pilot is a mecha. A good example of a robot would be the self-aware Oppression Wave.
- Zomborg: A clinically dead human that is surgically augmented and turned into a mindless cyborg. Dr. Wissenschaft regularly recycles his slain mercenaries and cyborgs into zomborgs.




I really like trade-paperbacks. I do not like single issues, which now cost $2.99 to $3.99. As far as I’m concerned, the economics are way against collecting the floppies.
Digital comic distribution seems to have arrived. As usual, the way was paved by the pirates and all their file sharing. ComicsXP is my favorite of the new digital distributers, and you can watch an excellent presentation about it
In my opinion, Freddie E. William’s book “The DC Guide to Digitally Drawing Comics” is perhaps the most important book on cartooning written this decade. I like “how to” books, but most of them cover the same time-tested material again and again. William’s book is something new, a new way to cartoon.
I’ve been reading Ed Brubaker’s run on Captain America. It’s easy to see why he won his Eisner’s. Because of the rich supporting cast and super writing, the book has continued on for several years with the main character dead. I haven’t read any of the Rebirth material yet, because it’s not collected into trades, but I have high expectations for that too.
I’ve got an interview coming up in the new ComicsXP magazine, available free at http://www.comicsxp.com. This magazine has not been released yet, but the interview is by John Wilson, and some of my answers may surprise you.
I have taken it upon myself to create a master Photoshop resource file on my computer, one that includes all the brushes, textures, tool presets, custom shapes, custom paths, filters and patterns that I’ve either collected or created myself. This file also contains my photographic morgue, as well as Sketchup files I use regularly. I backed this file up a few days ago, and it took two DVDs to hold it, and would have taken 9 CDs. Yikes.
Over at the 